Posted by: ajclarkson on: April 23, 2010
Thanks to one of the features in JME, the obj to jme convertor, it is easy to provide a simple way for the application developer to load in custom models and content to associate to a marker. If you want to make use of this in your ARMonkeyKit applications, take a look at the new [...]
Posted by: ajclarkson on: April 1, 2010
The latest version of ARMonkeyKit which is in the repository contains the fix for the OpenGL error which was created by adding bounding boxes to models. The issue was as a result of the synchronization object (SyncObject) which has now been replaced with a more elegant solution.