Posted by: ajclarkson on: March 4, 2010
This is a quick post regarding a bug which exists in the framework. As mentioned in a previous post, the next step with this is to add a content manager to allow model and texture loading simply on behalf of the developer. However, in doing so a bug has been discovered with the OpenGL sub system that runs the camera feed.
The error can be invoked by adding jME bounding boxes to objects, which is very strange as this should have no direct affect on the camera feed.
The error which you get is:
OpenGL Invalid Value (1281)
Googling suggests that this is related to a texture size issue, however it seems strange that by adding a bounding box (which has nothing to do with the camera texture) suddenly this error occurs.
It is been worked on at present, and I’ll update this blog when it is sorted, in the meantime if any jME gurus have an idea why this may be happening feel free to leave a comment!
Cheers