ARMonkeyKit

Archive for March 2010

ARMonkeyKit OpenGL error found

Posted by: ajclarkson on: March 4, 2010

This is a quick post regarding a bug which exists in the framework. As mentioned in a previous post, the next step with this is to add a content manager to allow model and texture loading simply on behalf of the developer. However, in doing so a bug has been discovered with the OpenGL sub [...]

Building an ARMonkeyKit application

Posted by: ajclarkson on: March 3, 2010

It’s as easy as 123..4 First things first, we are going to use the ARTeapotTorus as example code here, it’s in the framework sourcecode (armonkeykit.core.examples.patternmarkers) 1. The basics of the application, defining the class and the main method: public class ARTeapotTorus extends ARMonkeyKitApp { You can see here that we are extending ARMonkeyKitApp, this is [...]

Getting up and running on ARMonkeyKit on Windows 7

Posted by: ajclarkson on: March 3, 2010

We are currently developing the framework in Windows 7 with JDK 1.6 and the eclipse IDE. If you want to use ARMonkeyKit, download the source code via our Google Code project at: http://code.google.com/p/armonkeykit Once you have imported it into your IDE you may need to make a couple of changes to your IDE. In eclipse [...]

What is ARMonkeyKit?

Posted by: ajclarkson on: March 3, 2010

ARMonkeyKit is an open source framework which aims to enable rapid prototyping of Augmented Reality applications in the JAVA programming language. Currently, the ARToolKit provides an easy way to build Augmented Reality applications in a number of languages, but unfortunately not JAVA. The toolkit takes care of many of the underlying challenges of Augmented Reality [...]


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